| | Best Partner Marvel Vs Street | |
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BigDarsh Biquette The Poularde Ultra Low Tiers
Nombre de messages : 317 Date d'inscription : 23/09/2005
| Sujet: Best Partner Marvel Vs Street Sam 24 Juin à 11:08 | |
| _____________ Best Partners Here in this section I reccommend the best partners(in a matter of opinion of course) depending on how they are similar, how well they can defend, how effective their super is in a team super, and others. NOTE: THESE DUOS WERE ONLY MEANT TO BE PLAYED IN CROSSOVER MODE OR AT THE ARCADE, OR ON THE SATURN.
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_______________ Ryu and Cyclops: Possibly the best team super in the game if you combine them, you often saw this duo fighting against you in X-Men vs. Street Fighter way too often. Ryu can easily chain a Shin Shoryuken after Cyclops' Variable Assist Attack which is a Gene Splice.
Ryu: Ryu's projectile is one of the best in the game, it comes out quick and can easily be used as an AC Finisher. His beam super is one of the best in the game because of its versatality and the damage that it does. Ryu's moves can benefit practically anyone's game because he is balanced and most old school Ryu's players know exactly how to play him.
Cyclops: Cylops has a dominatining projectile because his Optic Blast eats other projectiles in the game! He can aim it high, head height, and low. Also most of his standing attacks(besides the standing Strong and standing Fierce) can go into a two hit combo making him an excellent all around ground combo character. His Mega Optic Blast is the perfect complement to any team super because of its range and damage potential.
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___________ Ryu and Ken: Was there even a doubt? Ken can only do his Shinkuu Hadouken if Ryu is his partner. That means double the hurt, double the damage, and almost double the hits.
Ryu: Ryu's projectile is one of the best in the game, it comes out quick and can easily be used as an AC Finisher. His beam super is one of the best in the game because of its versatality and the damage that it does. Ryu's moves can benefit practically anyone's game because he is balanced and most old school Ryu's players know exactly how to play him.
Ken: Although Ken has changed a bit from X-Men vs. Street Fighter he is still one of the better characters in the game. His Shoryuu Reppa is so easily comboed that it rivals Wolverine's Berserker Barrage X as being the fastest super in the game. Also his Shippu Jinra Kyaku also does good damage and can counter amny supers, but still not quite as fast as his Shoryuu Reppa. Ken is one of the few characters that can Cancel a super after his launcher which is his Shinryuken. Ken also possess quick speed and excellent combo ability, which would back up Ryu's slower speed and moderate combo ability.
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_____________ Akuma and Ken: Well pairing up any of the Shatokens(besides Dan of course) is an easy adaption. Akuma plays extremely similar to Ken in terms of combos. Also Akuma does not take that long to adapt to, and with a friendly unblockable Shun Goku Satsu at your side who can go wrong? Also since Ken doesn't have a beam super Akuma can back that up with his!
Ken: Although Ken has changed a bit from X-Men vs. Street Fighter he is still one of the better characters in the game. His Shoryuu Reppa is so easily comboed that it rivals Wolverine's Berserker Barrage X as being the fastest super in the game. Also his Shippu Jinra Kyaku also does good damage and can counter amny supers, but still not quite as fast as his Shoryuu Reppa. Ken is one of the few characters that can Cancel a super after his launcher which is his Shinryuken. Ken also possess quick speed and excellent combo ability, which would back up Ryu's slower speed and moderate combo ability.
Akuma: Akuma's Messatsu Gou Shoryuu can easily be among the ranks of the Shoryuu Reppa and Berserker Barrage X as being the fastest super in the game, simply because it chains off anything he has. With Akuma's Tenma Gou Zankuu he can easily counter opponents from the air, if the opponent by mistake pulls off a beam super, mainly Ryu and Dark Sakura. Akuma's Zankuu Hadouken hits ground opponents from the air at screen distances which would back up Ken's poor range projectile. Also Akuma can quite possibly be the best Variable Assist in the game, when you use the Variable Assist Akuma comes out and does his Tatsumki Zankuu Kyaku, which still stun the opponent for the longest time allowing you to connect with quite possibly any super.
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_____________ Akuma and Ryu: Basically their team super just kills! Akuma and Ryu play very similar and their air combos are somewhat similar. Akuma can provide quickness and power, while Ryu provides durability and strength. A real nasty duo for anybody to mess around with.
Ryu: Ryu's projectile is one of the best in the game, it comes out quick and can easily be used as an AC Finisher. His beam super is one of the best in the game because of its versatality and the damage that it does. Ryu's moves can benefit practically anyone's game because he is balanced and most old school Ryu's players know exactly how to play him.
Akuma: Akuma's Messatsu Gou Shoryuu can easily be among the ranks of the Shoryuu Reppa and Berserker Barrage X as being the fastest super in the game, simply because it chains off anything he has. With Akuma's Tenma Gou Zankuu he can easily counter opponents from the air, if the opponent by mistake pulls off a beam super, mainly Ryu and Dark Sakura. Akuma's Zankuu Hadouken hits ground opponents from the air at screen distances which would back up Ken's poor range projectile. Also Akuma can quite possibly be the best Variable Assist in the game, when you use the Variable Assist Akuma comes out and does his Tatsumki Zankuu Kyaku, which still stun the opponent for the longest time allowing you to connect with quite possibly any super.
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______________________ Sakura and Dark Sakura: Easily one of the better teams if you know how to play as Sakura that is. Although Dark Sakura differs differently from Sakura in terms of special moves, she can combo exactly like Sakura. Don't rely on their team super though because its practically a waste simply because while Dark Sakura provides a beam super, Sakura's Shinkuu Hadouken only aims diagonally up.
Sakura: Sakura is one of the smaller characters in the games ranking with Wolverine and Spider-Man, but she has a serious speed problem for someone her size. Her attacks really don't come out fast, but her combos do quite a bit of damage. Her Shouken is her prime weapon and combos like bread and butter, also she can absorb fireballs with it as well.Also her Variable Assist can tag opponents from screen distance.
Dark Sakura: While unlike her counterpart Dark Sakura has a beam super and a Shun Goku Satsu. Also she has the strongest projectile in the game, and her Shouken is what it used to be in the Alpha series, but this time its a Dragon Punch motion. Her projectile range is better than Ken's but worst than Ryu's. Also her Variable Assist can tag opponents from screen distance.
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________________________ Wolverine and Spider-Man: Well if you want to win with combos, this is your duo. Not only are they both quick, but they are also dominating. These are the two most dominating characters in the game in a matter of opinion. You can make quick work of your opponents with these two, but then again in crossover mode you will have to fight against these two,
Wolverine: Quickness and cheapness. Wolverine has immense speed when he is in Berserker Mode and he can just hit the super jumping strong button all day, that even beginners can find themselves getting at least 5 hits out of it. He has many combo possibilities to combo his supers with such ease you will be amazed. Also his special moves can chip alot of damage as well, and his EX Cancel abilites are too damaging.
Spider-Man: Strength and combos. Spider-Man is known for his quick speed and his talkative mouth. He is a relentless combo character that has an annoying corner trap. His combos do alot of damage, which probably amkes up for his inability to combo in his supers fully. Also his jumping Jab has alot of priority believe it or not and the fact that he can perform almost any combo you ask him to, its basically a sure victory when you use him.
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_______________________ Blackheart and Mephisto: They draw powers from the dark world, but even though they do tend to carry alot of power in the comics, they can take quite a while to perfect. Their team super, Armageddon Armageddon is a totally painful team super, so watch out for that launcher.
Blackheart: While he doesn't possess much combo ability he can be quite annoying when you know how to play as him. Also take fact that he is the only character in the game that has a super jumping Forward AC Finisher. His standing Strong must be start early so that he can make up for his start up delay, so that he can counter jump in opponents because it has good priority. Blackheart can escape supers sometimes while he is in the air because he can air dash.
Mephisto: While he doesn't possess much combo ability he can be quite annoying when you know how to play as him. Also take fact that he is the only character in the game that has a super jumping Forward AC Finisher. His standing Strong must be start early so that he can make up for his start up delay, so that he can counter jump in opponents because it has good priority. Mephisto can escape supers sometimes while he is in the air because he can air dash and also the fact that his attacks do more damage and they light the opponent on fire.
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________________ Zangief and Hulk: Power and Power. With these two you can easily mop the floor with opponents with a few hits. Hulk tends to be underrated and Zangief tends to be too underrated. Infact these two personally, are one of the better characters in the game. With these two I can easily and honestly say that Wolverine and Spider-Man players stand little chance of defeating. There are some underrated characters in the game and these two and the two above are a few of them.
Zangief: The majority of his special moves are unblockable and do major damage. Zangief is by far the most lethal character in the game in the hands of an expert(I think I can honestly say I qualify) because Zangief does have good priority. While being far from the quickest in the game, its absolutely deadly to stay near him. His Double Final Atomic Buster has alot of priority and I can manage to connect with it about 70% of the time. Think of it as Cyber Akuma's Shining Gou Shock, when up close. He even has an unblockable anti-air attack! That's power!
Hulk: Man! Where would I go without this guy? His combos are one of the sweetest in the game, and even though his combos might look like they do alot of damage, they only do damage like everybody else, its only his single attacks that put up alot of heat. With his super armor he can take a hit before feeling the effects of it, making it hard to just launch him straight up. Also his super armor does not work against jumping Fierces or Roundhouses, against strikes, or when he is in the air. He also has a high sense of priority.
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________________________ Mech-Zangief and Zangief: Well what can I say? Many people tend to think that Mech-Zangier is a horrible character, but actually I find myself winning more battles with this guy than with Wolverine! Mech-Zangief cannot block, but he makes it up with the inability to feel pain! That's right you can throw a Shinkuu Hadouken at him and he can still come after you with a Final Atomic Buster!
Zangief: The majority of his special moves are unblockable and do major damage. Zangief is by far the most lethal character in the game in the hands of an expert(I think I can honestly say I qualify) because Zangief does have good priority. While being far from the quickest in the game, its absolutely deadly to stay near him. His Double Final Atomic Buster has alot of priority and I can manage to connect with it about 70% of the time. Think of it as Cyber Akuma's Shining Gou Shock, when up close. He even has an unblockable anti-air attack! That's power!
Mech-Zangief: With a new super and a new special move along with the inability to feel pain, he can really tear up the competition just as long as he doesn't play against Omega Red of course. Always be on the offensive with this guy, and always stay in the air, and that means constant super jumping.
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| | | BigDarsh Biquette The Poularde Ultra Low Tiers
Nombre de messages : 317 Date d'inscription : 23/09/2005
| Sujet: Re: Best Partner Marvel Vs Street Sam 24 Juin à 11:08 | |
| _______________________ Captain America and Ryu: This is one of the best duos in the game. I mean Captain America's moves are similar to Ryu's and also the fact that these two can be considered beginner characters.
Captain America: With a sense of pride and "Justice" this fellow American native serves out his country with a little Final Justice, two dash Stars n' Stripes, a cup of Charging Star, a couple of combos, with a hint of Shield Slash. I know he was faster in Marvel Super Heroes, but Captain America really doesn't seem that slow in this game, except for when he is trying to turn around when he gets crossed up. His jumping Fierce is slow and also his crouching Fierce, but his strength can more than make up for his speed. Captain America is an all around excellent and superb combo character with high decency and very effective supers.
Ryu: Ryu's projectile is one of the best in the game, it comes out quick and can easily be used as an AC Finisher. His beam super is one of the best in the game because of its versatality and the damage that it does. Ryu's moves can benefit practically anyone's game because he is balanced and most old school Ryu's players know exactly how to play him.
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______________________________ Captain America and U.S. Agent: Ouch! Two serving thier country makes it twice the pain for opponents. Basically any Captain America expert can pick U.S. Agent as well. Also if you like the name of their Team Super, Star Star, then I suggest you pick this duo up.
U.S. Agent: To me he really isn't much faster than Captain America or even a bit faster. I think all he is here for is so that you can play as two Captain America's. Besides U.S. Agent's shield doesn't have a star on it remember?
Captain America: With a sense of pride and "Justice" this fellow American native serves out his country with a little Final Justice, two dash Stars n' Stripes, a cup of Charging Star, a couple of combos, with a hint of Shield Slash. I know he was faster in Marvel Super Heroes, but Captain America really doesn't seem that slow in this game, except for when he is trying to turn around when he gets crossed up. His jumping Fierce is slow and also his crouching Fierce, but his strength can more than make up for his speed. Captain America is an all around excellent and superb combo character with high decency and very effective supers.
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_______________ Chun-Li and Ryu: These two are basically for beginners. Chun-Li provides speed and vast combo abilities while Ryu provides durability and strength. Old school Ryu and old school Chun-Li players can quickly get adapted to using them.
Chun-Li: With excellent speed and excellent combo ability its a perfect match that gives her the name "Combo Queen." Although it would be unfair to call her that since she is just one of three female characters in the game. Her supers take off alot of damage and they are all comboable without the aid of a Variable Assist Attack. She also has alot of air defense and can easily win any air battle. Her ability to air dash and triple jump makes it extremely hard for her opponents to successfully combo her completely.
Ryu: Ryu's projectile is one of the best in the game, it comes out quick and can easily be used as an AC Finisher. His beam super is one of the best in the game because of its versatality and the damage that it does. Ryu's moves can benefit practically anyone's game because he is balanced and most old school Ryu's players know exactly how to play him.
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_______________ Dhalsim and Dan: Believe it or not, this team can pose quite a hazzard for anybody. Old school Dhalsim players and Alpha series Dan players can easily become adapted because they are both probably completely unchanged from their previous idenities.
Dhalsim: Although he lacks alot of skill in combo ability his supers take off alot of damage and has an overall excellent defense against jumping characters with a little Yoga Strike that is, but the opponent can still knock Dhalsim out of it. Also with his long limbs he can attack from a distance without having to resort to projectiles and his Yoga Fire, standing Roundhouse corner tactic is pretty annoying and dates back to the original street fighter 2.
Dan: Well what can I say? First off, he is not the scrub everybody thought he was, and also his supers do a tremendous amount of damage and they combo with a blink of an eye. Dan has one of the fastest supers in the entire game, and his attacks have good range plus the fact that he has alot of strength and can pound away at opponents. Also with the help of his new found infinite he can surely even up the odds against cheapness, ala Wolverine.
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__________________________ Shuma-Gorath and Wolverine: Basically Wolverine provides the levels and Shuma Gorath provides the pain with his unblockable "Chaos Dimension!" This is a cheap duo, since Wolverine can provide the levels with his constant barrage of strongs, then Shuma Gorath comes in and activates his Chaos Dimension mode, then catch the opponent to take away an obsurd amount of life.
Shuma Gorath: While he may not look like it, he can easily combo any opponent. Shuma Gorath possess overall exceptional combo ability and his regular moves chip alot of damage. Once he activates his Chaos Dimension, just run. The opponent will literally be at Shuma Gorath's mercy because Shuma Gorath will have ten seconds to grab his opponent into the...Chaos Dimension!(boy I love saying that). The Chaos Dimension is probably the strongest super in the game, even just a bit stronger than Akuma's Shun Goku Satsu.
Wolverine: Quickness and cheapness. Wolverine has immense speed when he is in Berserker Mode and he can just hit the super jumping strong button all day, that even beginners can find themselves getting at least 5 hits out of it. He has many combo possibilities to combo his supers with such ease you will be amazed. Also his special moves can chip alot of damage as well, and his EX Cancel abilites are too damaging.
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_________________ Omega Red and Ryu: With Omega Red's Omega Destroyer, it couldn't be more easier keeping an opponent away. Also Ryu can provide alot of combo power in terms of comboing his Shinkuu Hadouken. The one thing that really should be talked about between the two is their team super. Just never use it, unless you start it with Ryu. Simply because Omega Red's Omega Destroyer will juggle the opponent into the air and away from the Shinkuu Hadouken.
Omega Red: Omega Red is a superb combo character, but his priority is somewhere else. It takes timing to launch his opponent because his launcher is somewhat curved and the opponent has to be a certain distance away from Omega Red if you wish for it to be used as an anti-air attack. Also players who have had expierience with Sabertooth in X-Men vs. Street Fighter and with Venom in Marvel vs. Capcom should have little trouble adapting to Omega Red.
Ryu: Ryu's projectile is one of the best in the game, it comes out quick and can easily be used as an AC Finisher. His beam super is one of the best in the game because of its versatality and the damage that it does. Ryu's moves can benefit practically anyone's game because he is balanced and most old school Ryu's players know exactly how to play him.
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______________ Shadow and Ken: With a team super that complements each other so well, its an obvious bet that anybody with expierience with either Ken or Charlie should have no trouble adapting to these two. The combos for each of them are practicaly identical, well basically because they have the same Magic series and also they both present an equal amount of range.
Shadow: X-Men vs. Street Fighter Charlie players should have absolutely no trouble adapting to Shadow in terms of combos, but if they are looking for supers comboability, then look elsewhere or look back. Shadow has alot of priority and alot of range on his attacks for a medium sized character. Also the fact that he has alot of power on his attacks, and also he has gained some speed from Charlie makes him an excellent character to begin with.
Ken: Although Ken has changed a bit from X-Men vs. Street Fighter he is still one of the better characters in the game. His Shoryuu Reppa is so easily comboed that it rivals Wolverine's Berserker Barrage X as being the fastest super in the game. Also his Shippu Jinra Kyaku also does good damage and can counter amny supers, but still not quite as fast as his Shoryuu Reppa. Ken is one of the few characters that can Cancel a super after his launcher which is his Shinryuken. Ken also possess quick speed and excellent combo ability, which would back up Ryu's slower speed and moderate combo ability.
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_______________________ Norimaro and Spider-Man: Norimaro is sometimes an overlooked character. His team super which is the Hyper Strong Miracle Treasure is an excellent back up for any super. Also Norimaro plays alot like Spider-Man believe it or not, but he does lack the range and power though. Surprisingly Norimaro has better defense than Spider-Man and can take more hits than he can.
Norimaro: Norimaro should come as an ease when it comes to veteran Spider-Man users, because alot of his combos are like Spider-Man's. Also Norimaro is the smallest character in the game, and that means combos will be harder to put on him than on others. Also make note that his Hyper Strong Miracle Treasure has alot of range, and it chips alot of damage as well, think of it as the Omega Destroyer.
Spider-Man: Strength and combos. Spider-Man is known for his quick speed and his talkative mouth. He is a relentless combo character that has an annoying corner trap. His combos do alot of damage, which probably makes up for his inability to combo in his supers fully. Also his jumping Jab has alot of priority believe it or not and the fact that he can perform almost any combo you ask him to, its basically a sure victory when you use him.
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___________________ M.Bison and Dhalsim: Basically old school(skool) players who wants to get adapted to the new school. These two have been basically remained unchanged from Super Street Fighter 2 in terms of how they play.
M.Bison: M.Bison players from X-Men vs. Street Fighter should have no trouble adapting to him because like Cyclops from X-Men vs. Street Fighter, he remains unchanged for the most part except for some minor altercations. Also his moves were set so that you don't have to charge any more except for his Head Stomp and his Flying Psycho Fist. In this game he doesn't possess alot of speed but he does have a powerful Psycho Crusher, it does so much damage you would think that it was ported over from Shin Bison in Street Fighter Alpha 3!!!
Dhalsim: Although he lacks alot of skill in combo ability his supers take off alot of damage and has an overall excellent defense against jumping characters with a little Yoga Strike that is, but the opponent can still knock Dhalsim out of it. Also with his long limbs he can attack from a distance without having to resort to projectiles and his Yoga Fire, standing Roundhouse corner tactic is pretty annoying and dates back to the original street fighter 2.
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_________________________________ Armored Spider-Man and Spider-Man: With this duo you can basically mop the floor with anybody! Expert Spider-Man players should easily pick up his armored counterpart, also take note that their team super does alot of damage, while Spider-Man provides the strength and stronger supers, Armored Spider-Man possesses the Durability and Super Armor.
Armored Spider-Man: Basically any Spider-Man veteran can play as Armored Spider-Man because his combos are exactly the same for the most part, but Spider-Man has been given stronger defense and a weak Super Armor. He can still be launched normally but he can take Jabs and Shorts like they weren't even hitting him! Or at least for the first hit, the second hits he will start to reel back.
Spider-Man: Strength and combos. Spider-Man is known for his quick speed and his talkative mouth. He is a relentless combo character that has an annoying corner trap. His combos do alot of damage, which probably makes up for his inability to combo in his supers fully. Also his jumping Jab has alot of priority believe it or not and the fact that he can perform almost any combo you ask him to, its basically a sure victory when you use him.
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____________ Cyber Akuma!: What can I say? This guy is like three fighters, I even have trouble beating this guy myself sometimes. His level 1 supers do more damage than other level 3 supers, its just amazing that he is this strong.
Cyber Akuma: Cyber Akuma has alot of power and strength. He can easily dismantle and opponent with his Scramble Gou Punch. Also with his blink of an eye quick Shining Gou Shock, it should come as no surprise as to why is the strongest character in the game. Also with his powerful attacks and special moves that hurt just as much as most characters supers, its practically an easy victory if you select him.
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