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 Best Partner Marvel Vs Street

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BigDarsh
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BigDarsh


Nombre de messages : 317
Date d'inscription : 23/09/2005

Best Partner Marvel Vs Street Empty
MessageSujet: Best Partner Marvel Vs Street   Best Partner Marvel Vs Street EmptySam 24 Juin à 11:08

_____________
Best Partners
Here in this section I reccommend the best partners(in a matter of opinion of
course) depending on how they are similar, how well they can defend, how
effective their super is in a team super, and others. NOTE: THESE DUOS WERE
ONLY MEANT TO BE PLAYED IN CROSSOVER MODE OR AT THE ARCADE, OR ON THE SATURN.

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_______________
Ryu and Cyclops: Possibly the best team super in the game if you combine them,
you often saw this duo fighting against you in X-Men vs. Street Fighter way too
often. Ryu can easily chain a Shin Shoryuken after Cyclops' Variable Assist
Attack which is a Gene Splice.

Ryu: Ryu's projectile is one of the best in the game, it comes out quick and
can easily be used as an AC Finisher. His beam super is one of the best in the
game because of its versatality and the damage that it does. Ryu's moves can
benefit practically anyone's game because he is balanced and most old school
Ryu's players know exactly how to play him.

Cyclops: Cylops has a dominatining projectile because his Optic Blast eats
other projectiles in the game! He can aim it high, head height, and low. Also
most of his standing attacks(besides the standing Strong and standing Fierce)
can go into a two hit combo making him an excellent all around ground combo
character. His Mega Optic Blast is the perfect complement to any team super
because of its range and damage potential.

<--------------------------------------------------------------------------->

___________
Ryu and Ken: Was there even a doubt? Ken can only do his Shinkuu Hadouken if
Ryu is his partner. That means double the hurt, double the damage, and almost
double the hits.

Ryu: Ryu's projectile is one of the best in the game, it comes out quick and
can easily be used as an AC Finisher. His beam super is one of the best in the
game because of its versatality and the damage that it does. Ryu's moves can
benefit practically anyone's game because he is balanced and most old school
Ryu's players know exactly how to play him.

Ken: Although Ken has changed a bit from X-Men vs. Street Fighter he is still
one of the better characters in the game. His Shoryuu Reppa is so easily
comboed that it rivals Wolverine's Berserker Barrage X as being the fastest
super in the game. Also his Shippu Jinra Kyaku also does good damage and can
counter amny supers, but still not quite as fast as his Shoryuu Reppa. Ken is
one of the few characters that can Cancel a super after his launcher which is
his Shinryuken. Ken also possess quick speed and excellent combo ability, which
would back up Ryu's slower speed and moderate combo ability.

<-------------------------------------------------------------------------->

_____________
Akuma and Ken: Well pairing up any of the Shatokens(besides Dan of course) is
an easy adaption. Akuma plays extremely similar to Ken in terms of combos. Also
Akuma does not take that long to adapt to, and with a friendly unblockable Shun
Goku Satsu at your side who can go wrong? Also since Ken doesn't have a beam
super Akuma can back that up with his!

Ken: Although Ken has changed a bit from X-Men vs. Street Fighter he is still
one of the better characters in the game. His Shoryuu Reppa is so easily
comboed that it rivals Wolverine's Berserker Barrage X as being the fastest
super in the game. Also his Shippu Jinra Kyaku also does good damage and can
counter amny supers, but still not quite as fast as his Shoryuu Reppa. Ken is
one of the few characters that can Cancel a super after his launcher which is
his Shinryuken. Ken also possess quick speed and excellent combo ability, which
would back up Ryu's slower speed and moderate combo ability.

Akuma: Akuma's Messatsu Gou Shoryuu can easily be among the ranks of the
Shoryuu Reppa and Berserker Barrage X as being the fastest super in the game,
simply because it chains off anything he has. With Akuma's Tenma Gou Zankuu he
can easily counter opponents from the air, if the opponent by mistake pulls off
a beam super, mainly Ryu and Dark Sakura. Akuma's Zankuu Hadouken hits ground
opponents from the air at screen distances which would back up Ken's poor range
projectile. Also Akuma can quite possibly be the best Variable Assist in the
game, when you use the Variable Assist Akuma comes out and does his Tatsumki
Zankuu Kyaku, which still stun the opponent for the longest time allowing you
to connect with quite possibly any super.

<-------------------------------------------------------------------------->

_____________
Akuma and Ryu: Basically their team super just kills! Akuma and Ryu play very
similar and their air combos are somewhat similar. Akuma can provide quickness
and power, while Ryu provides durability and strength. A real nasty duo for
anybody to mess around with.

Ryu: Ryu's projectile is one of the best in the game, it comes out quick and
can easily be used as an AC Finisher. His beam super is one of the best in the
game because of its versatality and the damage that it does. Ryu's moves can
benefit practically anyone's game because he is balanced and most old school
Ryu's players know exactly how to play him.

Akuma: Akuma's Messatsu Gou Shoryuu can easily be among the ranks of the
Shoryuu Reppa and Berserker Barrage X as being the fastest super in the game,
simply because it chains off anything he has. With Akuma's Tenma Gou Zankuu he
can easily counter opponents from the air, if the opponent by mistake pulls off
a beam super, mainly Ryu and Dark Sakura. Akuma's Zankuu Hadouken hits ground
opponents from the air at screen distances which would back up Ken's poor range
projectile. Also Akuma can quite possibly be the best Variable Assist in the
game, when you use the Variable Assist Akuma comes out and does his Tatsumki
Zankuu Kyaku, which still stun the opponent for the longest time allowing you
to connect with quite possibly any super.

<------------------------------------------------------------------------->

______________________
Sakura and Dark Sakura: Easily one of the better teams if you know how to play
as Sakura that is. Although Dark Sakura differs differently from Sakura in
terms of special moves, she can combo exactly like Sakura. Don't rely on their
team super though because its practically a waste simply because while Dark
Sakura provides a beam super, Sakura's Shinkuu Hadouken only aims diagonally
up.

Sakura: Sakura is one of the smaller characters in the games ranking with
Wolverine and Spider-Man, but she has a serious speed problem for someone her
size. Her attacks really don't come out fast, but her combos do quite a bit of
damage. Her Shouken is her prime weapon and combos like bread and butter, also
she can absorb fireballs with it as well.Also her Variable Assist can tag
opponents from screen distance.

Dark Sakura: While unlike her counterpart Dark Sakura has a beam super and a
Shun Goku Satsu. Also she has the strongest projectile in the game, and her
Shouken is what it used to be in the Alpha series, but this time its a Dragon
Punch motion. Her projectile range is better than Ken's but worst than Ryu's.
Also her Variable Assist can tag opponents from screen distance.

<----------------------------------------------------------------------->

________________________
Wolverine and Spider-Man: Well if you want to win with combos, this is your
duo. Not only are they both quick, but they are also dominating. These are the
two most dominating characters in the game in a matter of opinion. You can make
quick work of your opponents with these two, but then again in crossover mode
you will have to fight against these two,

Wolverine: Quickness and cheapness. Wolverine has immense speed when he is in
Berserker Mode and he can just hit the super jumping strong button all day,
that even beginners can find themselves getting at least 5 hits out of it. He
has many combo possibilities to combo his supers with such ease you will be
amazed. Also his special moves can chip alot of damage as well, and his EX
Cancel abilites are too damaging.

Spider-Man: Strength and combos. Spider-Man is known for his quick speed and
his talkative mouth. He is a relentless combo character that has an annoying
corner trap. His combos do alot of damage, which probably amkes up for his
inability to combo in his supers fully. Also his jumping Jab has alot of
priority believe it or not and the fact that he can perform almost any combo
you ask him to, its basically a sure victory when you use him.

<----------------------------------------------------------------------->

_______________________
Blackheart and Mephisto: They draw powers from the dark world, but even though
they do tend to carry alot of power in the comics, they can take quite a while
to perfect. Their team super, Armageddon Armageddon is a totally painful team
super, so watch out for that launcher.

Blackheart: While he doesn't possess much combo ability he can be quite
annoying when you know how to play as him. Also take fact that he is the only
character in the game that has a super jumping Forward AC Finisher. His
standing Strong must be start early so that he can make up for his start up
delay, so that he can counter jump in opponents because it has good priority.
Blackheart can escape supers sometimes while he is in the air because he can
air dash.

Mephisto: While he doesn't possess much combo ability he can be quite annoying
when you know how to play as him. Also take fact that he is the only character
in the game that has a super jumping Forward AC Finisher. His standing Strong
must be start early so that he can make up for his start up delay, so that he
can counter jump in opponents because it has good priority. Mephisto can escape
supers sometimes while he is in the air because he can air dash and also the
fact that his attacks do more damage and they light the opponent on fire.

<---------------------------------------------------------------------->

________________
Zangief and Hulk: Power and Power. With these two you can easily mop the floor
with opponents with a few hits. Hulk tends to be underrated and Zangief tends
to be too underrated. Infact these two personally, are one of the better
characters in the game. With these two I can easily and honestly say that
Wolverine and Spider-Man players stand little chance of defeating. There are
some underrated characters in the game and these two and the two above are a
few of them.

Zangief: The majority of his special moves are unblockable and do major damage.
Zangief is by far the most lethal character in the game in the hands of an
expert(I think I can honestly say I qualify) because Zangief does have good
priority. While being far from the quickest in the game, its absolutely deadly
to stay near him. His Double Final Atomic Buster has alot of priority and I can
manage to connect with it about 70% of the time. Think of it as Cyber Akuma's
Shining Gou Shock, when up close. He even has an unblockable anti-air attack!
That's power!

Hulk: Man! Where would I go without this guy? His combos are one of the
sweetest in the game, and even though his combos might look like they do alot
of damage, they only do damage like everybody else, its only his single attacks
that put up alot of heat. With his super armor he can take a hit before feeling
the effects of it, making it hard to just launch him straight up. Also his
super armor does not work against jumping Fierces or Roundhouses, against
strikes, or when he is in the air. He also has a high sense of priority.

<--------------------------------------------------------------------->

________________________
Mech-Zangief and Zangief: Well what can I say? Many people tend to think that
Mech-Zangier is a horrible character, but actually I find myself winning more
battles with this guy than with Wolverine! Mech-Zangief cannot block, but he
makes it up with the inability to feel pain! That's right you can throw a
Shinkuu Hadouken at him and he can still come after you with a Final Atomic
Buster!

Zangief: The majority of his special moves are unblockable and do major damage.
Zangief is by far the most lethal character in the game in the hands of an
expert(I think I can honestly say I qualify) because Zangief does have good
priority. While being far from the quickest in the game, its absolutely deadly
to stay near him. His Double Final Atomic Buster has alot of priority and I can
manage to connect with it about 70% of the time. Think of it as Cyber Akuma's
Shining Gou Shock, when up close. He even has an unblockable anti-air attack!
That's power!

Mech-Zangief: With a new super and a new special move along with the inability
to feel pain, he can really tear up the competition just as long as he doesn't
play against Omega Red of course. Always be on the offensive with this guy,
and always stay in the air, and that means constant super jumping.

<--------------------------------------------------------------------->
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BigDarsh
Biquette The Poularde Ultra Low Tiers
BigDarsh


Nombre de messages : 317
Date d'inscription : 23/09/2005

Best Partner Marvel Vs Street Empty
MessageSujet: Re: Best Partner Marvel Vs Street   Best Partner Marvel Vs Street EmptySam 24 Juin à 11:08

_______________________
Captain America and Ryu: This is one of the best duos in the game. I mean
Captain America's moves are similar to Ryu's and also the fact that these two
can be considered beginner characters.

Captain America: With a sense of pride and "Justice" this fellow American
native serves out his country with a little Final Justice, two dash Stars n'
Stripes, a cup of Charging Star, a couple of combos, with a hint of Shield
Slash. I know he was faster in Marvel Super Heroes, but Captain America really
doesn't seem that slow in this game, except for when he is trying to turn
around when he gets crossed up. His jumping Fierce is slow and also his
crouching Fierce, but his strength can more than make up for his speed. Captain
America is an all around excellent and superb combo character with high decency
and very effective supers.

Ryu: Ryu's projectile is one of the best in the game, it comes out quick and
can easily be used as an AC Finisher. His beam super is one of the best in the
game because of its versatality and the damage that it does. Ryu's moves can
benefit practically anyone's game because he is balanced and most old school
Ryu's players know exactly how to play him.

<--------------------------------------------------------------------->

______________________________
Captain America and U.S. Agent: Ouch! Two serving thier country makes it twice
the pain for opponents. Basically any Captain America expert can pick U.S.
Agent as well. Also if you like the name of their Team Super, Star Star, then I
suggest you pick this duo up.

U.S. Agent: To me he really isn't much faster than Captain America or even a
bit faster. I think all he is here for is so that you can play as two Captain
America's. Besides U.S. Agent's shield doesn't have a star on it remember?

Captain America: With a sense of pride and "Justice" this fellow American
native serves out his country with a little Final Justice, two dash Stars n'
Stripes, a cup of Charging Star, a couple of combos, with a hint of Shield
Slash. I know he was faster in Marvel Super Heroes, but Captain America really
doesn't seem that slow in this game, except for when he is trying to turn
around when he gets crossed up. His jumping Fierce is slow and also his
crouching Fierce, but his strength can more than make up for his speed. Captain
America is an all around excellent and superb combo character with high decency
and very effective supers.

<-------------------------------------------------------------------->

_______________
Chun-Li and Ryu: These two are basically for beginners. Chun-Li provides speed
and vast combo abilities while Ryu provides durability and strength. Old school
Ryu and old school Chun-Li players can quickly get adapted to using them.

Chun-Li: With excellent speed and excellent combo ability its a perfect match
that gives her the name "Combo Queen." Although it would be unfair to call her
that since she is just one of three female characters in the game. Her supers
take off alot of damage and they are all comboable without the aid of a
Variable Assist Attack. She also has alot of air defense and can easily win any
air battle. Her ability to air dash and triple jump makes it extremely hard for
her opponents to successfully combo her completely.

Ryu: Ryu's projectile is one of the best in the game, it comes out quick and
can easily be used as an AC Finisher. His beam super is one of the best in the
game because of its versatality and the damage that it does. Ryu's moves can
benefit practically anyone's game because he is balanced and most old school
Ryu's players know exactly how to play him.

<------------------------------------------------------------------->

_______________
Dhalsim and Dan: Believe it or not, this team can pose quite a hazzard for
anybody. Old school Dhalsim players and Alpha series Dan players can easily
become adapted because they are both probably completely unchanged from their
previous idenities.

Dhalsim: Although he lacks alot of skill in combo ability his supers take off
alot of damage and has an overall excellent defense against jumping characters
with a little Yoga Strike that is, but the opponent can still knock Dhalsim out
of it. Also with his long limbs he can attack from a distance without having to
resort to projectiles and his Yoga Fire, standing Roundhouse corner tactic is
pretty annoying and dates back to the original street fighter 2.

Dan: Well what can I say? First off, he is not the scrub everybody thought he
was, and also his supers do a tremendous amount of damage and they combo with a
blink of an eye. Dan has one of the fastest supers in the entire game, and his
attacks have good range plus the fact that he has alot of strength and can
pound away at opponents. Also with the help of his new found infinite he can
surely even up the odds against cheapness, ala Wolverine.

<------------------------------------------------------------------->

__________________________
Shuma-Gorath and Wolverine: Basically Wolverine provides the levels and Shuma
Gorath provides the pain with his unblockable "Chaos Dimension!" This is a
cheap duo, since Wolverine can provide the levels with his constant barrage of
strongs, then Shuma Gorath comes in and activates his Chaos Dimension mode,
then catch the opponent to take away an obsurd amount of life.

Shuma Gorath: While he may not look like it, he can easily combo any opponent.
Shuma Gorath possess overall exceptional combo ability and his regular moves
chip alot of damage. Once he activates his Chaos Dimension, just run. The
opponent will literally be at Shuma Gorath's mercy because Shuma Gorath will
have ten seconds to grab his opponent into the...Chaos Dimension!(boy I love
saying that). The Chaos Dimension is probably the strongest super in the game,
even just a bit stronger than Akuma's Shun Goku Satsu.

Wolverine: Quickness and cheapness. Wolverine has immense speed when he is in
Berserker Mode and he can just hit the super jumping strong button all day,
that even beginners can find themselves getting at least 5 hits out of it. He
has many combo possibilities to combo his supers with such ease you will be
amazed. Also his special moves can chip alot of damage as well, and his EX
Cancel abilites are too damaging.

<------------------------------------------------------------------->

_________________
Omega Red and Ryu: With Omega Red's Omega Destroyer, it couldn't be more easier
keeping an opponent away. Also Ryu can provide alot of combo power in terms of
comboing his Shinkuu Hadouken. The one thing that really should be talked about
between the two is their team super. Just never use it, unless you start it
with Ryu. Simply because Omega Red's Omega Destroyer will juggle the opponent
into the air and away from the Shinkuu Hadouken.

Omega Red: Omega Red is a superb combo character, but his priority is somewhere
else. It takes timing to launch his opponent because his launcher is somewhat
curved and the opponent has to be a certain distance away from Omega Red if you
wish for it to be used as an anti-air attack. Also players who have had
expierience with Sabertooth in X-Men vs. Street Fighter and with Venom in
Marvel vs. Capcom should have little trouble adapting to Omega Red.

Ryu: Ryu's projectile is one of the best in the game, it comes out quick and
can easily be used as an AC Finisher. His beam super is one of the best in the
game because of its versatality and the damage that it does. Ryu's moves can
benefit practically anyone's game because he is balanced and most old school
Ryu's players know exactly how to play him.

<-------------------------------------------------------------------->

______________
Shadow and Ken: With a team super that complements each other so well, its an
obvious bet that anybody with expierience with either Ken or Charlie should
have no trouble adapting to these two. The combos for each of them are
practicaly identical, well basically because they have the same Magic series
and also they both present an equal amount of range.

Shadow: X-Men vs. Street Fighter Charlie players should have absolutely no
trouble adapting to Shadow in terms of combos, but if they are looking for
supers comboability, then look elsewhere or look back. Shadow has alot of
priority and alot of range on his attacks for a medium sized character. Also
the fact that he has alot of power on his attacks, and also he has gained some
speed from Charlie makes him an excellent character to begin with.

Ken: Although Ken has changed a bit from X-Men vs. Street Fighter he is still
one of the better characters in the game. His Shoryuu Reppa is so easily
comboed that it rivals Wolverine's Berserker Barrage X as being the fastest
super in the game. Also his Shippu Jinra Kyaku also does good damage and can
counter amny supers, but still not quite as fast as his Shoryuu Reppa. Ken is
one of the few characters that can Cancel a super after his launcher which is
his Shinryuken. Ken also possess quick speed and excellent combo ability, which
would back up Ryu's slower speed and moderate combo ability.

<-------------------------------------------------------------------->

_______________________
Norimaro and Spider-Man: Norimaro is sometimes an overlooked character. His
team super which is the Hyper Strong Miracle Treasure is an excellent back up
for any super. Also Norimaro plays alot like Spider-Man believe it or not, but
he does lack the range and power though. Surprisingly Norimaro has better
defense than Spider-Man and can take more hits than he can.

Norimaro: Norimaro should come as an ease when it comes to veteran Spider-Man
users, because alot of his combos are like Spider-Man's. Also Norimaro is the
smallest character in the game, and that means combos will be harder to put on
him than on others. Also make note that his Hyper Strong Miracle Treasure has
alot of range, and it chips alot of damage as well, think of it as the Omega
Destroyer.

Spider-Man: Strength and combos. Spider-Man is known for his quick speed and
his talkative mouth. He is a relentless combo character that has an annoying
corner trap. His combos do alot of damage, which probably makes up for his
inability to combo in his supers fully. Also his jumping Jab has alot of
priority believe it or not and the fact that he can perform almost any combo
you ask him to, its basically a sure victory when you use him.

<-------------------------------------------------------------------->

___________________
M.Bison and Dhalsim: Basically old school(skool) players who wants to get
adapted to the new school. These two have been basically remained unchanged
from Super Street Fighter 2 in terms of how they play.

M.Bison: M.Bison players from X-Men vs. Street Fighter should have no trouble
adapting to him because like Cyclops from X-Men vs. Street Fighter, he remains
unchanged for the most part except for some minor altercations. Also his moves
were set so that you don't have to charge any more except for his Head Stomp
and his Flying Psycho Fist. In this game he doesn't possess alot of speed but
he does have a powerful Psycho Crusher, it does so much damage you would think
that it was ported over from Shin Bison in Street Fighter Alpha 3!!!

Dhalsim: Although he lacks alot of skill in combo ability his supers take off
alot of damage and has an overall excellent defense against jumping characters
with a little Yoga Strike that is, but the opponent can still knock Dhalsim out
of it. Also with his long limbs he can attack from a distance without having to
resort to projectiles and his Yoga Fire, standing Roundhouse corner tactic is
pretty annoying and dates back to the original street fighter 2.

<-------------------------------------------------------------------->

_________________________________
Armored Spider-Man and Spider-Man: With this duo you can basically mop the
floor with anybody! Expert Spider-Man players should easily pick up his armored
counterpart, also take note that their team super does alot of damage, while
Spider-Man provides the strength and stronger supers, Armored Spider-Man
possesses the Durability and Super Armor.

Armored Spider-Man: Basically any Spider-Man veteran can play as Armored
Spider-Man because his combos are exactly the same for the most part, but
Spider-Man has been given stronger defense and a weak Super Armor. He can still
be launched normally but he can take Jabs and Shorts like they weren't even
hitting him! Or at least for the first hit, the second hits he will start to
reel back.

Spider-Man: Strength and combos. Spider-Man is known for his quick speed and
his talkative mouth. He is a relentless combo character that has an annoying
corner trap. His combos do alot of damage, which probably makes up for his
inability to combo in his supers fully. Also his jumping Jab has alot of
priority believe it or not and the fact that he can perform almost any combo
you ask him to, its basically a sure victory when you use him.

<-------------------------------------------------------------------->

____________
Cyber Akuma!: What can I say? This guy is like three fighters, I even have
trouble beating this guy myself sometimes. His level 1 supers do more damage
than other level 3 supers, its just amazing that he is this strong.

Cyber Akuma: Cyber Akuma has alot of power and strength. He can easily
dismantle and opponent with his Scramble Gou Punch. Also with his blink of an
eye quick Shining Gou Shock, it should come as no surprise as to why is the
strongest character in the game. Also with his powerful attacks and special
moves that hurt just as much as most characters supers, its practically an easy
victory if you select him.

<-------------------------------------------------------------------->
<-------------------------------------------------------------------->
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